Tuesday, December 9, 2008

Day 9 - December 9

This was a day of victory and completion. The group came together and developed a final product. This involved editing and printing the game box, as well as formatting the rules. Ralph formatted the rules in the style of a CD booklet. This allowed for it to match the style of the overall game, as well as the style of the box. At the end of the day, the group sat around and playtested the night away. In the end, this project brought us all closer together. It allowed us to work collaboratively and learn from one another. This was, a day of victory.

Day 8 - December 7

This day was dedicated to the actual manifestation of the gameboard. We went to Staples and about foamboard, this was to be used as the back of the board. When we arrived back to our dorms, we cut the foamboard into three sections. Then we divided up the gameboard into three sections as wel. An application of glue as used to adhere the paper to the board. The board making process lasted a total of 2 hours.

Day 7 - December 6

This day was used for creation of the gamecards. The whole day consisted of cardmarking, this meant we created a card template for each type of gamecard. Each template was specific to the card designation. The picture which was inserted into the card, has a direct relation to the card's meaning. At the end of the day, we printed each card out and playtested the game.

Day 6 - December 5

This was a day of reconfiguration and strife. After play testing the game numerous times, we decided as a group that the actual gameplay was not engaging. This meant that we had to reconstruct the basic aspects of the game. An overhaul was completed on the game mechanics which involved changing the game to a paper rock sicssor scenario. Also drawing on aspects from games such as Risk and Magic The Gathering, we were able to comprise a fun filled game based in the field of rock and roll. During the actual reconfiguartion, tempers flared and conflict errupted as the group got aggravated by the fact at first we could not come up with a usuable system of gameplay. A group walk was used to bring together everyone, on this walk each individual had a relevation. This lead us to completeing a usuable system as well as bringing us together.

Wednesday, December 3, 2008

Day 5 - December 3

This day consisted of evaluations and modifications. Our group went through a checklist comprised of different aspects of the game. One of the categories was how well and effective each part of the game was to the gameplay. After our evaluation we decided to edit the game in some ways. The part of the game which included money seemed to be ineffecient in gameplay. This became a current dilemma on how to phase out this part of the game. Also a rennovation of the gameboard was needed, as the background did not seem coherent with the theme of the game. Dan took on this task of creating a new board as well as a banner for the website which Atif constructed. Atif continued on working on the blog as well as establishing and constructing a coherent website which applied to the game. Ralph and Scot used the class period to modify the rules to make them simpler and easy to read. Also to fix glaring issues that need resolution with the game and the rules.

Day 4 - November 18

This was the day for playtesting in the classroom. Other individuals were to come over to our table and engage in our game. We brought in a prototype of the game into the classroom. In the prototype package was a gameboard, money cards, and fan cards. To use as pieces for the players we decided on using guitar picks as placement icons. For the events, a system of cards was designated for each city and event. This allowed gameplay to move smoothly and coherently as an individual plays the game. The game was well received, individuals who play the game thought the overall concept worked well. There was some criticisms over the game, as the money aspect did not seem to play much of a role during gameplay. Overall, the game worked well and people enjoyed playing the game.